In the context of digital products, accessibility means designing and building experiences that people can perceive, understand, navigate, and use; regardless of ability, disability, or context.
This includes people with visual, auditory, motor, or cognitive impairments, as well as users dealing with temporary limitations, aging-related changes, or situational constraints like poor lighting, broken hardware, or high-stress environments.
In practice, accessibility is not a separate feature. It’s a measure of whether a product actually works for real people in the real world.

Accessibility has moved out of the realm of best practices and into enforceable reality.
In the United States, digital experiences increasingly fall under the scope of the Americans with Disabilities Act, which courts have consistently interpreted to include websites and software. Most accessibility standards reference the Web Content Accessibility Guidelines, which define how digital products should support users with disabilities.
In the European Union, the European Accessibility Act expands these requirements further, affecting companies that operate or sell across borders.
Here’s the hard reality: in 2023, more than 4,600 digital accessibility lawsuits were filed in the U.S., and in the first half of 2025, 2,019 lawsuits were filed. At the current pace, 2025 is projected to exceed 2024.
Costs add up quickly. Settlements in digital ADA cases are often in the $5,000 to $50,000 range, with some reaching six figures, and DOJ civil penalty maximums under ADA Title III have been set at $75,000 for a first violation and $150,000 for subsequent violations.
This has direct business consequences:
Accessibility Lawsuit Reality Check
Accessibility isn’t theoretical, it’s enforceable risk.
Accessibility is no longer a future concern. It is a present constraint that directly affects revenue, growth, and risk.


Most accessibility efforts fail not because teams lack tools, but because accessibility is treated as a technical afterthought instead of a design responsibility.
Common failure patterns:
In practice, most accessibility failures are organizational, not technical. When decision-making is unclear, accessibility is the first thing deprioritized.
Accessibility is also a signal of product maturity.
Teams that design accessibly tend to:
Accessibility correlates strongly with systems thinking, design leadership, and long-term product quality.

In regulated, public-facing products, failure has consequences. Users don’t have the luxury of workarounds.
In my work on public-sector mobility platforms, including projects like the Public Transport Console for UK Bus Drivers and Parking Terminal UX Enhancement, accessibility considerations directly shaped layout decisions, contrast systems, interaction models, and error handling. These weren’t compliance exercises, they were essential to ensuring the product could be used safely and reliably in real-world conditions.
You can see how these constraints shaped the design approach in my Flowbird Case Study
In these environments:

This is where accessibility stops being overhead and starts functioning as design discipline.
From a business perspective, accessibility delivers measurable value:
Accessibility isn’t a cost center — it’s risk management and product quality combined.
Organizations that invest early spend less fixing problems later — and avoid the reputational damage that comes with high-profile accessibility failures.
Effective accessibility work doesn’t start with audits or tooling. It starts with how teams operate. Good accessibility practice means:
AI and automation can help — by flagging issues or accelerating reviews — but they don’t replace human judgment. Accessibility still requires accountability and context-aware design decisions.
Accessibility ≠ Feature — It’s Product Quality
Accessible products:
Design for everyone, not just the average user.
Accessibility isn’t about perfection — it’s about intent, ownership, and follow-through.
Accessibility reflects whether an organization is willing to design for the real world, take responsibility for users, and build products that work at scale.
Accessibility isn’t optional anymore.
It’s a measure of whether a team is capable of building products that truly work.
Whether you’re exploring a new product, refining an experience, or interested in me becoming more permanently involved in your endevor, I’d love to connect. I bring experience across industries, mediums, and technologies, and I enjoy helping teams and individuals think through their most interesting design challenges.